![]() Not all texture formats are yet supported. You can export/replace files from a disc image and export/replace character textures, and that's about it. iso between v1.00 and v1.02 (future release)įunctionality is somewhat limited for the time being. This program will provide easy and automatic. Introducing a new program: Melee Toolkit. ![]() Replacing an indexed texture is limited to as many colors as was used in the original texture. All texture formats are now supported for extract/replace. ![]() * Fully migrated from CToolsWii to LibWiiSharp. However, editing these values still does nothing. * Editable node values are dynamic and displayed in bold. It is used only for converting to CMPR and nothing else. * CToolsWii was re-introduced because LibWiiSharp cannot convert to CMPR. It looks like a whole lot of fun.* You can now edit certain values in. I’m not really into Gamecube modding, but I would definitely recommend that anyone who is to take a look at this. It is a little bit weird to see those low-poly characters moving as fast as they do melee-stlye though. The mod is pretty cool, it’s good to see that even the GC modding community appreciates the Nintendo 64’s style. I don’t really play any version of SSB competitively so I’m not really going to take advantage of things like Z-cancelling or stick hopping too often but it’s there if that’s your thing. Classic is the same as what you’d normally find in SSBM and Hybrid is a modified version based off of Hybrid 64, which changes SSBM’s gameplay to better reflect SSB’s intricacies. Melee 64 has two modes: Classic and Hybrid.
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